Showing posts with label Creating. Show all posts
Showing posts with label Creating. Show all posts

Wednesday, August 15, 2012

Create Computer Games - Get Started on Creating Your Own Virtual Worlds

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HOW TO MAKE 3D CHARACTERS :

I’ve always loved video games, ever since I first played them on a friend’s computer in the afternoon after elementary school. There’s something almost magical about the fact that we can move images around and interact with virtual worlds, a living fantasy presented for us to interact with however we please. I’ve also always wanted to make games myself but, until recently, didn’t have the technical knowledge to do so. Now, I’m a second year software engineering student, so if I weren’t able to code a game without too many dramas there’d be something drastically wrong. But what about the common person: the person for whom the term ‘memory leak’ conjures up images of their grandfather, ‘pipeline’ is where the water flows, and ‘blitting’ is unheard of? Well, everyone can get in on the game creation process, and you don’t even need to learn ‘real’ programming to do so.

So where do games start? With an idea. Games, like all fiction, require an idea to be successful. Sure, in the same way you can just sit down and write a story without foresight, you can jump on in and slap a game together. However, unless you get ridiculously lucky, the best works are usually the ones that have been well thought out beforehand.

There are two methods of planning a project. You can start from a known technological standpoint and build your project on top of that or you can just go for the design, add as many features and ideas as you like, and then remove the ones that you can’t use when you’ve decided on the technology you’re going to implement the game with. In general, the second type is probably the best one to go with when designing games. When you’re first starting out however, the first option will save you many headaches.

So, for a first game you’re going to want a pretty simple idea. Don’t get me wrong, crazy-go-nuts game ideas are fantastic, and there should be more of them out there, but you’re not going to be able to create a real world simulator with fifty billion virtual people all interacting real time with your actions having a butterfly effect on the future of the virtual universe when it’s just your first game. Really. Many people try it; none that I know of have succeeded. Imitation is the best way to start out. Simple games such as ‘Space Invaders’, ‘Tetris’, ‘Pacman’ or even ‘Pong’ are great places to start. All are largely simple to create but have some inherent challenges. ‘Pacman’ for example, requires path finding for the ghosts. I recommend that you start even simpler than that for your very first attempt. ‘Space Invaders’ is a nice point to jump in. You can make a simple, complete game without much effort and it’s almost infinitely extensible.

If you’re stuck for an idea, pick a genre that you enjoy. Do you love adventure games such as ‘Monkey Island’, ‘Grim Fandango’, ‘Space Quest’, ‘King’s Quest’ etc.? Design one of those. Are you into fighting games like ‘Street Fighter’, ‘Tekken’, ‘Soul Calibur’, ‘Mortal Kombat’ and so on? Come up with an idea for that. Do you like first person shooters such as ‘Quake’, ‘Half Life’ or ‘Doom’? I don’t recommend it as a first project, but you can always give it a go. Feel free to be as generic as you like, this is a learning experience after all.

Now that you have your idea it’s time to flesh it out. Don’t worry about the technology or the fact that you may not know how to actually implement a game just yet, just grab yourself some paper and a pencil and go crazy with ideas. Describe the main characters, game play, goals, interactions, story, and key mappings, anything you can think of. Make sure you have enough detail so that someone can read through the notes and play through the game in their head with relative accuracy. Changing game design during the coding process is almost always a bad idea. Once it’s set, it should remain set until the tweaking phase (I’ll go into this more later) or you’re likely to enter ‘development hell’, where the project goes on and on; more and more work is done with less and less outcome.

At the end of this period of your game creation, you should have the following:

- A written outline of the game’s characters and possibly a sketch or two (be they space ships, yellow circles, cars or the prince of the dark kingdom of Falgour, you need to know who or what the player will be and who they will compete against)

- A written outline of the story (if there is one, this isn’t too vital for ‘Space Invaders’ or ‘Tetris’, but for ‘Uber Quest: An Adventure of Awesomeness’ it’s a really good idea)

- A description of game play, written or storyboarded. Storyboards are visual representations of ideas. Draw your characters in actions, with arrows showing the flow of action and short written descriptions detailing the events occurring in your image (because some of us aren’t fantastic artists and our images can be a little… open to interpretation…)

Now that you have a fleshed out idea, it’s time to work out how this will all get put together. If you’ve gotten to this point and are worried that you’re going to have to spend years learning complex programming languages in order to implement your idea, fear not! Others have already done the hard yards for you. There are many RAD (Rapid Application Development) Tools available for game creation, a number of which are available for free online. Some of them still require you to learn a ‘scripting language’ (a simplified programming language made for a specific task) but in general this isn’t too complicated or involved. I’ve compiled a brief list of some of these I have found at the end of the article. The free ones are listed first, organized by game genre.

Well, that should be enough to get you started in the creation of your game. The most important thing to remember once you’ve gotten this far is that you need to complete your game. Many people start a project and then lose interest and it fails, or they keep moving on to one new project after another without finishing anything. Start small, build a working (if simple) game that is, above all else, complete. When you get to this stage you will always have a huge number of things that you wish to change, fix etc. but you’ll get a great feeling from knowing that it is, in its way, finished.

From this point, you can start the tweaking phase. Play your game a few times and ask others to do the same. Take note of what isn’t fun or could be better and change things here. At this stage, it is more important than ever to keep backups of previous versions so that if a change doesn’t work you can go back and try something different without losing any of your work. It is at this point that you can add all new features, improve graphics and sounds, whatever you please, safe in the knowledge that you’re working on a solid foundation.

When you’re happy with your game, why not share it with the world? There are many cheap or free places out there for you to host your files on and then you can jump on link lists and forums and let everyone know about your creation. Well, I hope that this has been a helpful introduction into the art of creating games. It’s a great deal of fun, and can open whole new avenues of creative expression for you to explore. Jump in and have fun!

Links:

General Game Creation:
(Tools that allow easy creation of many different game types)
Game Maker: http://www.gamemaker.nl
MegaZeux: http://megazeux.sourceforge.net/

Adventure Games:
(Games such as Monkey Island, King’s Quest, Space Quest etc.)
Adventure Game Studio: [http://www.bigbluecup.com]
AGAST: http://www.allitis.com/agast/
3D Adventure Studio: http://3das.noeska.com/
ADRIFT (for text adventures): http://www.adrift.org.uk/

Role Playing Games (RPGs):
(Games such as Final Fantasy, Breath of Fire, Diablo)
OHRPG: http://www.hamsterrepublic.com/ohrrpgce/
RPG Toolit: http://www.toolkitzone.com/

Fighting Games:
(Games such as Street Fighter, Mortal Kombat, Tekken, Soul Calibur etc.)
KOF91: http://sourceforge.net/projects/kof91/
MUGEN (unfortunately the site is largely in French): http://www.streetmugen.com/mugen-us.html

Side-Scrolling Games:
(Games such as the 2D Mario Games, Sonic the Hedgehog, Double Dragon etc.)
The Scrolling Game Development Kit: http://gamedev.sourceforge.net/

There are many others available as well. One particularly useful site for finding game creation tools is: http://www.ambrosine.com/resource.html

Also of note, although not freeware, are the excellent game creation tools available by Clickteam at: [http://www.clickteam.com/English/]
Klik and Play and The Games Factory in particular are the programs to have a look at and download the free demos of.

If you really want to do things right and program the game yourself, there are some excellent programming resources available at the following locations:

Java Game Programming:
http://fivedots.coe.psu.ac.th/~ad/jg/
http://www.gamedev.net/reference/articles/article1262.asp
http://javaboutique.internet.com/tutorials/Java_Game_Programming/

Visual Basic Game Programming:
[http://markbutler.8m.com/vb-tutorial.htm]

C++ Game Programming:
http://www3.telus.net/alexander_russell/course_dx/introduction_dx.htm
http://www.rit.edu/~jpw9607/tutorial.htm

General Information:
http://www.gamedev.net/
http://www.gamasutra.com/


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Monday, June 18, 2012

Creating Characters That Are Real For Your Novel

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HOW TO MAKE 3D CHARACTERS :

One of the biggest challenges for authors when they start writing a novel is to create characters that are real. How is the best way to make your characters real? There are several tips and tricks that are used, but the first thing is that they become real after the author has come to know them at least as well as his or her friends. They must know all the characters physical attributes and personal data, and they must also know all about their private side such as how they feel and see things around them.

Many authors use a process called characterization when it comes to identifying the visible attributes as well as the history of the character. This is the best place to start as you start getting to know the cast that will be in your story. You need to know what they look like, where they were born, what sign they were born under, as well as their likes and dislikes. The best way to do this is to write a profile for each of your main characters. You need to know how many brothers and sisters they have, what kind of education and upbringing did they have, and any other thing that is unique and distinctive from the norm.

The second part of getting to know your story's cast members is much more challenging. You will need to understand what sort of person each character is and what emotional traits they possess. You need to know how they will react in certain situations, and you need to understand their moral compass. Also, you should realize that when you start putting the story together, you may see the personalities of these characters changing from the way you initially saw them in order to accommodate the storyline. These types of adjustments are quite common when writing a novel.


"Now YOU Can Create Professional 3D Animations, Games And Graphic Models Like Pixar and Dreamworks In 2 Hours or Less..."

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Saturday, June 16, 2012

Creating a Yahoo Mail Account

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HOW TO MAKE 3D CHARACTERS :

Yahoo Mail is one of the most widely used and diverse E-mail applications today. Creating a Yahoo Mail account is a relatively short process. To create a Yahoo Mail account, start by entering to Yahoo's website into your internet browser. On the top right side of the page, there will be four options to choose from: "Sign In", "New Here? Sign Up", "What are you doing?" and "Page Options". Click on "New Here? Sign Up". After clicking on the "New Here? Sign Up" option, the browser will load an application page for Yahoo Mail. This will have several sections for you to fill out completely to create your account. Let's begin.

The first section is labeled "Tell us about yourself...". This is where you will enter your first and last name, or any name you choose. Next, select your gender from the drop down box "-Select One-". After this, there will be another drop down box labeled "-Select Month-". Select your month of birth from the menu, then type in the date and year of your birth in the fields next to it. "I live in" is where you will choose the country in which you are currently residing. Finally for this section, you'll need to enter your postal or zip code.

The next section to be completed is "Select an ID and password". Select the box next to "Yahoo ID and Email", and enter in the e-mail address you prefer. Now it's time to choose a password. There will be a password strength meter on the right side of this box. To create the most secure, or strongest password, you will want to enter an alphanumeric password of at least 8 characters. Make sure this password does not resemble your Yahoo ID, or any personal information pertaining to you. Repeat the password you have chosen in the box labeled 'Re-type Password' exactly as you have in the previous box to complete the "Select an ID and Password" segment.

The third section, "In case you forget your ID or password..." is to help in case you do not remember your account name or password in the future. If you have another e-mail address, type it into the "Alternate Email" box. Underneath this, you will see two "Security Question" options. Use the drop down menus to select your security questions. The answer you enter, under these drop down questions, should be an answer you'll remember by memory only. Do not write down this information if you want a secure account, as this information can be used to access your account. Also, make sure the questions you choose are the questions you are most likely to remember correctly.

"Just a couple more details..." is the final portion. This is where you will enter in a security code that tells the website that you are a real person. If you're have trouble reading the jumbled characters, click on the "Need audio assistance?" option. This button will play a word or code to you over your speakers that you can type into the field labeled "Type the code shown". Under the security code, you will see a "Do you agree?" check box. This box must be checked to allow Yahoo Mail to create your account. You can choose to read through the rules in the links provided.

And with this, you now have a Yahoo Mail account. Enjoy!


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